Design Competition track offers a space for students and professionals to present creative solutions to practical problems, exchanging experiences with the HCI community, inspiring ideas and promoting opportunities for new collaboration and further initiatives.
For the IHC 2019 edition, Design Competition track aims to motivate students and professionals in HCI, Computer Science and Design to think of technological innovations for socially relevant problems. Winners will be grant the opportunity to present their work to a jury of professionals working in HCI and to publish a report of their solution in event’s extended proceedings. The best proposals will be announced on the event’s social media page.
Abandonment of animals on the streets has become a serious problem in several Brazilian capitals. Despite being considered a form of aggression prescribed in Federal Law No. 9605/98 (Environmental Crimes Law), domestic animals are abandoned for different reasons in streets, parks, squares and even university campuses. Often accustomed to receiving human care, animals are not prepared to live on their own, generating a negative social impact: abandoned animals are exposed to maltreatment and hazards, diseases that can be transmitted to humans and other animals, may cause accidents on public roads and impact wildlife populations.
In the last years, initiatives to promote awareness and adoption of abandoned animals have been intensified in several regions. However, when people decide to have a pet, sometimes they are not aware of the possibility of adopting an abandoned animal instead of buying one. Likewise, people usually ignore the large number of animals awaiting adoption at the Zoonoses Control Centers in their regions.
Therefore, both education for responsible ownership and awareness about caring and adopting abandoned animals are challenging to solve the problem. Keeping this challenge in mind, the Design Competition invites the community to think of interactive computer solutions to promote public awareness and support the adoption of abandoned animals.
"In an age of mass production when everything must be planned and designed, design has become the most powerful tool with which man shapes his tools and environments (and, by extension, society and himself). This demands high social and moral responsibility from the designer. It also demands greater understanding of the people by those who practise design and more insight into the design process by the public." (Viktor Papanek, Design for the Real World)
Challenge: design a solution to support education about responsible animal ownership and to encourage the adoption of abandoned animals.
Objective: designed solutions should help one or more spheres of society address the problem of abandoning domestic animals, raising people's awareness about the problem, and encouraging the adoption of abandoned animals.
Expectations: solutions must explore different interaction paradigms (e.g., Ubiquitous Computing, Wearable Computing, Internet of Things, etc.), avoiding strict focus on mobile or web applications. The problem must be well characterized providing a solid basis for identifying requirements and needs, and the adopted design process must be explained and justified.
Each design team must have from 3 to 5 participants, including a leader. The leader may be a teacher, graduate student at doctoral level or market professional. Each team must have at least 1 undergraduate or graduate student.
Each team must submit the three requested items: design report, link to prototype and link to video demo (see details below). A jury of researchers and industry professionals will select the 5 best proposals to be presented at IHC 2019. The report of the selected proposals will be published in the Event Proceedings.
II. The prototype must allow to simulate the execution of the most relevant action / task for the proposed solution. Teams can use any prototyping tool or resources as long as the prototype is accessible for reviewers via a link and do not require installing any resource. For solutions involving interaction with physical objects, sensors, and actuators, designers may create graphical representations or schemes for these objects, detailing/explaining them in the video demo.
Prototype completeness is desirable but not mandatory. For example: in an Tinder-like app for animals the main task would be visualizing possible animals, to like or not to like, and to visualize match details.
III. The video demo must be no longer than 2 minutes and must present the concept of the proposed solution and its prototype to convince the audience, "selling the idea". The team members, the design process and the design rationale may be presented and explained. The video must be publicly accessible on Youtube and categorized by tags: #IHC2019 #CompeticaoDesign #DesignCompetition
The video demo of each selected team will be shared on IHC 2019 Facebook page and will be presented at the competition session opening.
Authors of the 5 selected proposals will be invited to present their proposals at IHC 2019. At least one author of each selected proposal must attend the event for the presentation. The Event will grant at least one registration per selected proposal.
A jury of at least 3 representatives from industry and academia will choose the 3 best proposals. More details on the final stage and presentation will be announced later.
Traditionally, IHC Design Competitions are very competitive, with excellent proposals and highly qualified teams. Therefore, being selected as one of the five finalists is a certificate of excellence for the submitted work. Each finalist team that presents its proposal in IHC 2019 will receive a Certificate of Recognition (Honorable Mention). In addition to the special certificates for the best proposals, the winning team will also receive a award to be defined by the Organization.